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Teach like a Champion 2.0

Doug Lemov

Content

Teach like a Champion 2.0 is not like a the other books we discussed before. Instead of a book with icebreakers and energizers, this book lays it’s focus on teaching. It is a fantastic book that ever teacher should have on his shelf. But also if you are not a teacher we, from 101icebreakers, believe that Teach like a Champion can help you in your professional life. Despite the fact that it was not made for meetings and teambuilding. The principals used to engage students, can be used to engage employees or other member of your team. Moreover the book can help you develope  your teaching skills. And many of the thing used by teachers are also valuable in businesslife.

Appearance

Teach like a Champion 2.0 consists of 12 chapters. Each chapter has it’s own purpose. For example, Building character and trust, Systems and routines, or Setting high expectations. These are all themes that occur in books about icebreakers. And with the book comes a set of videos in which teachers show you how you can handle certain situations. The writer, Doug Lemov, is also managing director of Uncommon Schools. It is their mission to raise the standards at low-incomes schools through great teachers and give the students a better chance of getting to college.

If you want to order the book or read more about it, you can click here.

Everyone is Em

This crazy tap game can give many insights into patterns and it can go all sorts of ways. With children it can often be about ‘honesty’, with adults I use this exercise to look at ‘setting goals’.

This activity promotes:

Instructions
Time: 5 – 10 min
Participants: 6 – 40
Outside
Very Active

Required materials
nothing, at most markings to line out the playing field.

Arrangement
Call the participants together and then give the instruction.

Frame
This game can be used as an energizer, but I usually use it functionally.

How it works

  • The participants have just heard that we are going to play a tap game called ‘Everyone is em’. As a trainer I often say directly afterwards; the game starts now!
    Half of them will immediately tap and the other half will looks a bit dazed because they are looking for the rules of the game.
  • This first variant does not last longer than 30 seconds to 1 minute.
    Then you call everyone together and you can ask questions like ‘Who is not tagged, etc.’
  • You give instruction that when you are tapped you will have to squat down because you are finished. After at most a minute you put it quiet. Now you can ask questions like “Who was tapping others in particular / who was mostly fleeing? What do you do if you both tapped at once? etc.
  • Then you give the instruction that if you are tapped, you squat down and others can give a ‘high ten’ to free you (hands against each other like a high five).
    This also takes a short time, one minute at the most. Afterwards you can ask if there is fair play and who was freeing others.
  • This too only takes a short time; at most a minute.
  • You call everyone together and say something like ‘What you show here, you show everywhere’. When people nod, you can share them about the behavior they showed and what they recognized from outside the game.
  • Then the variant follows that you will set a goal for yourself; how many people are you going to tap?
  • After 1 minute the evaluation on setting targets follows.

Evaluation

  • Concrete behavior; who has achieved his goal / who didn’t?
  • What was your goal?
  • Did you make it easy? – How do you normally set goals?
  • Was your goal too high? – find the connecting with practice…

Safety check
Don’t play on wet grass. Give instruction about ’tapping’ (soft, don’t hit).

Points of attention
This activity works well to keep people in parallel with the world at work or at home.

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